*- Interface Improvement: All fortress upgrades and hero recruit/revival buttons are now available in the palantir as well
*- Gandalf Istari light weapon bonus vs heroes no longer affect summoned units like the Balrog
*- Non-hero Hobbits arrow dodge rate removed
*- Hobbit summon power recharge now 6m30s (was 5m)
*- Mordor Barricade power recharge now 5m (was 4m)
*- Freezing Rain no longer debuffs heroes, just disable their leadership
*- Fire Drake now takes 25% from crush (was 100%), and 5% from magic (was 20%), shockwave resistance now 74 (was 1), revival time 45s (was 30s)
*- Ent summon duration reduced to 1m30s (was 2m), now summon two ents (was three)
*- Elven Warrior cost now 400 (was 350), health 220 (was 350)
*- Mirkwood no longer has a minimum attack range while contained (garrisoned)
*- Rain of Fire damage reduced by 35% against fortresses
*- Wildmen base weapon now deal +10% damage to resource buildings, and +20% to defensive towers
*- Balrog ignited whip now only one-shots an unleveled full-health Drogoth
*- Mordor and Isengard battering rams now take 15% from flame (was 30%) and 10% from structural (was 25%)
*- Isengard Explosive Mine now takes 1% from pierce and cavalry-ranged (was 25%), 15% from siege and logical-fire (was 100%) and 1% from structural (was 10%)
*- Isengard Siege Works level 3 upgrade cost 500 (was 1000) and time 40s (was 60s)
*- Isengard Mine Launcher expansion weapon no longer hurts allies Bugfixes:
*- All heroes now properly damage the warg sentry structure
*- Lurtz carnage no longer damages friendly units
*- Sharku and Shelob attacks no longer damages friendly units
*- Fire Drake now has a proper hero icon, level stars no longer displayed
*- Fixed summoned ents being able to attack before summoning animation completes
*- Haradrim Archers (12), Lurtz (330), Shelob (600) and MotW Fortress (1250) bounty value - cash reward for being killed - fixed
*- Multiple heroes attack animation and damage dealing synchronized